I’ve bitched and moaned about the roll and move mechanism extensively in my previous posts and, although I generally consider it lazy design, it’s not always as bad as I make it out to be. Randomness can be engaging. Randomness can be an important part of a good game. Randomness, in short, can work. Then … Continue reading Droll and Move
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed