Last week we saw what image adorned the 1st Dungeons and Dragons Players Handbook, and today we’ll be looking at what the 2nd edition of (Advanced) D&D has to offer. Over the course of its run 2nd edition saw a wide range of books, box sets and memorable settings, from the Mad Max flavored fantasy… Continue reading The Cover Up: D&D Player’s Handbook Part 2
Month: May 2016
Finding Inspiration: The White Wood Gala
Another start to another irregular series, this time looking at events, movies, books and such that have provided inspiration for some roleplay! This weekend, I travelled down to Huntly for the White Wood Gala. Deveron Arts, the Huntly-based managers of the project, describe the wood: The White Wood was planted by and for the community… Continue reading Finding Inspiration: The White Wood Gala
Welcome to Malifaux Part 2: The Rules
In my last post, I introduced you to the concept, background and some of the characters of Malifaux. Today, I'm going to expand a little on the rules and how the game actually plays. I'll give a brief outline of the rules, then an account of my own experiences thus far, followed by a few examples… Continue reading Welcome to Malifaux Part 2: The Rules
The Cover Up: D&D Player’s Handbook Part 1
Hello and welcome to The Cover Up! In this column I will be taking a look at probably the first thing you see picking up a new board game or RPG; The Cover. It has to grab the attention, as well as showing what the game inside entails. This is no easy task; as such… Continue reading The Cover Up: D&D Player’s Handbook Part 1
Welcome to Malifaux Part 1: The Beginning
In the past year and a bit, I have been really getting into a new miniatures game. This is unusual for me, as I had kind of sworn off them a bit after getting somewhat tired of the prices and shenanigans of Games Workshop, and a perceived lack of time to paint anything I was… Continue reading Welcome to Malifaux Part 1: The Beginning
Supplementary: Goblin Markets for Changeling: The Lost (Audio Edition)
You know, the original poem - which can be found by clicking here - was so hastily written, largely in desperation at getting some initial content produced for this blog, that I never even noticed the sheer amount of typos and other little mistakes throughout. I do cringe a little bit at the points where… Continue reading Supplementary: Goblin Markets for Changeling: The Lost (Audio Edition)
Another One Rides the Bus : Meet Andrew.
I know the other writers of the blog through a local club, so like a modern day d’Artagnan I’ve joined up to write for No Rerolls. As with them, I’m a huge fan of Tabletop games, be them wargames, RPG’s or Board games. In fact, I can remember the exact moment I got into the… Continue reading Another One Rides the Bus : Meet Andrew.
First Game of Dread
Last week, I ran a one-shot game of the horror RPG, Dread. Dread is a light system with very few rules, no stats and no dice. In place of dice, the game uses a Jenga tower for skill checks. Where a check would normally occur, the player instead draws a block from the tower and is considered successful… Continue reading First Game of Dread
Dealing With Difficult Players: A Request for Advice
Roleplaying games are collaborative experiences. They are collaborative storytelling games that depend on the ability of the players and GM to work together to tell a story. This is one of the reasons I love this type of game. Alex recently made a post on this blog that demonstrated this really well. I've also been… Continue reading Dealing With Difficult Players: A Request for Advice
Modiphius Frontiers: Living RPG Campaigns
Modiphius is the UK based developer of roleplaying games such as Achtung Cthulhu, Conan and Mutant Chronicles, as well as the upcoming Infinity. On the 10th of May, Modiphius announced their new Frontiers project, which is a series of living campaigns: The idea of living campaigns is not particularly new. Games Workshop used to be well known for them, with… Continue reading Modiphius Frontiers: Living RPG Campaigns