Last week, I ran a one-shot game of the horror RPG, Dread. Dread is a light system with very few rules, no stats and no dice. In place of dice, the game uses a Jenga tower for skill checks. Where a check would normally occur, the player instead draws a block from the tower and is considered successful … Continue reading First Game of Dread
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed