5 on Friday 09/10/20

It’s Friday, and here on No Rerolls that means it’s time for an all-new 5 on Friday. We’re going to start with 5 exciting releases for this week before moving on to our usual digest of some of our favourite articles from the past week. Of course, we’re slow readers, so don’t be surprised if there are some articles that are a little older – these are just some of the great articles we happen to have actually read in the past week.

Every week there are many games and miniatures released. This will probably be a mix of previews, preorders and releases, and with release dates being the way they are in this industry, it’s always pretty approximate. Excuses out of the way, here are 5 of the releases that caught our attention this week:

One Page Rules releases Warfleets: FTL – One Page Rules is a great website that puts out a lot of really nice content. They have quite a few different games now and their latest offering is space battle game:

I like naval battle games. I like Battlefleet Gothic, Full Thrust, Dystopian Wars… it’s a good genre. Now, One Page Rules have applied their wonderfully simple approach to it, and their interpretation sounds really cool. As usual, you can pick up the core rules for free, but those who support the site on Patreon can get lots of nice extras.

Renegade Game Studios releases Vampire the Masquerade: Rivals – I’m playing a Vampire campaign at the moment and I’m really loving it. It’s my first time in years playing Vampire as an actual player, rather than as the GM/Storyteller. The storyteller in this campaign is doing a great job of making the World of Darkness feel dangerous and is really good at building politics into his game – a crucial part of any VtM story. Being soaked in Vampire at the moment, this game initially grabbed my attention when it was up on Kickstarter:

Now, it has arrived at retail. I know there is already a Vampire car game, but I’ve never played The Eternal Struggle. I also generally like Renegade and am enthused by the artwork and production quality that I’m seeing. I’m did not back the Kickstarter, but I daresay I will find myself sorely tempted by the retail release.

Glass Cannon Games launches Kickstarter for Frost Punk: The Board Game – Overlockdown, I really enjoyed watching Snowpiercer on Netflix. I would watch it each week, as soon at it came out. It’s far from being a perfect show, but I enjoyed the characters and the worldbuilding. I mean, the world is quite… stupid, but that doesn’t mean it’s bad. It does have a nice internal logic to it, even if the premise is a bit wacky. It was actually my enjoyment of Snowpiercer that led me to try out Frost Punk, a video game wherein you control a settlement in a frozen wasteland and must work to develop it and ensure that your people survive. As previous stated, I like base building. Now, a board game is being produced:

The game is beautiful. It seems fun, with some nice euro-style mechanics. It does, perhaps, seem a little over-produced, as is the case for many games that find their way onto Kickstarter. Worth a look, and I’m keen to learn more.

Dancing Lights Press releases Building Monsters toolkit – I like a good bestiary. I’ve written about this before, but it does bear repeating. There’s just something nice about reading through a big ol’ book of gribbly creatures. It’s so full of potential, and it’s also something you can either sit down to study, or just dip into to read a statblock or two. This book is not a bestiary, but it might be interesting:

The goal of the book is to treat monsters as less of an off-the-shelf statblock and more as characters in their own right. I like this approach. I mean, you’re not going to use it for everything, but for key enemies and set pieces, this sounds really cool. It also seems to be part of the larger range of similar books that also look interesting.

Games Workshop releases new Necrons Codex for Warhammer 40,000 – This is the biggest release for me this month as I took the plunge into a Necron army with the Indomitus set. You can see that first Indomitus set here, or more recent progress over here. Now, finally, the Codex is coming out:

There’s been a lot of debate online about this book and, frankly, the Necron Facebook groups are pretty darn toxic at the moment. Like, really toxic. I don’t much care if the army is not going to be that competitive. I lose all the time, so if anything it gives me an excuse! Just hoping it’s not too long until we’re able to reunite with our gaming groups and get some battles in!

The meat of 5 on Friday, the articles are listed in no particular order, so let’s get into some recommendations:

Start Collecting! Slaves to Darkness @ A Tabletop Gamer’s Diary  Just a nice wee showcase of someone’s painted Start Collecting set. The author has gone for a pretty classic Warriors of Chaos scheme, using black and bronze, punctuated with red. The models look nice and and really like that the new starter set has slightly my dynamic warriors. I loved the only Chaos Warriors, but due to the necessity of ranking up your models in the old Warhammer Fantasy Battles, the always looked so still and static. These are much nicer. helps that they’re well-painted, too!

PBEM Triumph And Tragedy: the Three Amigos Go To War_ A Boardgaminglife After Action Report @ The Boardgaming Life Triumph and Tragedy is a game that I’d love to play. It looks a lot of fun and it’s one that does draw my eye from time to time. Is it back in print just now? I don’t know… It’s fun to read a writeup of a game, but this is quite different as it’s being played by email. I don’t know if this is a mode of play I would like or not. My gut tells me no, as I like the social aspects of these games, but then you go into the game knowing that you’re doing a different approach. An interesting read.

Kill Team & 9th Edition @ Scott’s Game Room This is something I am a little worried about. I get the author’s point about keeping Kill Team in line with 9th edition 40K, but my bigger worry is that it’s just abandoned, like Shadow War, or how the specialist games were all dropped several years ago, prior to the more recent re-releases. The author offers some suggestions to keep people interested in Kill Team. I don’t really think that they are necessary, or the best approach, but then I don’t have much else to offer in the way of ideas. At least he brings something constructive to the table. .

September’s Progress Report! @ RYSAER Inc.  I do like these monthly reports, as much as they put me to shame! This month, the author has been delighted to be featured on the Games Workshop site. It’s well deserved. I’ve seen his painting in person and it’s always beautiful. His latest models, the Sylvaneth, are particularly prettiful. I know that’s not a word. I don’t care. It seems apt. Apt, I say!

The Dark Age Of Sigmar @ Miniatures in Detail  We’ve spoken before, you and I, about my own doubts over Age of Sigmar in the early days. About my saltiness over the destruction of the Old World. About my frustration with some incredibly stupid rules about jumping around at the table, shouting out catchphrases and the like. All was cringe. However, since then, Games Workshop has won me back, and it seems the same has happened to this author. I’m particularly delighted that he has found and embraced The Dark Age of Sigmar. It’s a really cool concept that brings some grimdark into AoS’s campier Sword & Sorcery feel.

* * *

The main reason there was no 5 on Friday last week was not a lack of time. For once. No, it was that I was looking at preorder and releases and genuinely could not see anything to get particularly enthused over. At least, not more than one or two items. So I gave it a miss. Lots of goodies this week, though!

I’ve had two posts since our last 5oF. The first was about base building in RPGs. The second was about the progress on my Necrons. I’d appreciate it if you’d go take a look.

Catch ya’ll next week.

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