Choosing a Path (to Glory)

I’d mentioned previously that we have an upcoming Path to Glory campaign at our local club. It actually starts this week, which is pretty exciting! I’m a little disappointed that we’re not just starting at 1,000 points, but I understand that we’re bringing in new people and the gradual ramp-up serves a purpose, here. A similar style of league is what brought me into Age of Sigmar in the first place. 600 points games are just so swingy.

I said that I was intending to field Maggotkin as a reason to expand to my Maggotkin army with some Drowned Men. I’m still really keen to add the Drowned Men to my force, and to expand the Maggotkin more generally, but I;m reconsidering my decision to use them as my Path to Glory army. There are a couple of reasons for this.

First, although I wish to expand the Maggotkin, they are a usable army, as-is. Are they optimal? God, no. I have other forces that are much more in need of a bit of attention to bring them up to usable status. These include the Gloomspite Gitz, Kruleboyz, and Slaves to Darkness.

Second, given that the other armies listed above aren’t done, they don’t see much play. The two armies that I play regularly are the Maggotkin and the Ironjawz. Both are a lot of fun. I’m keen to try different things. With that in mind, I have a few options:

Option 1: Disciples of Tzeentch

It seems like whenever I need to pick an army for a league or slow grow, I return to the loving embrace of Tzeentch. They were my first Age of Sigmar army, built up during a slow grow league, and I also used them for a 40K slow grow, too. The thing is, the army I made is pretty unusable at the moment, and there are a few reasons for this.

First, they need some TLC. Some models are damaged. Others are unfinished. Orthers are on wooden bases that will be a pain when it comes to my current storage solution.

Second, the army I had is not the army I would field now. Pink Horrors have gone up so high in points cost (and rightly so) that I just can’t field the huge amount that I own. I also don’t have any blue horrors…

Were I to use the Disciples of Tzeentch for this league, I think I would look to expand the mortal side of the army and my 600 point initial list would look something like this:

Allegiance: Tzeentch
– Change Coven: Hosts Arcanum

Leaders
Magister on Disc of Tzeentch (150)
 Artefact: The Fanged Circlet

Battleline
10 x Kairic Acolytes (115)
10 x Kairic Acolytes (115)
3 x Screamers of Tzeentch (100)
3 x Screamers of Tzeentch (100)

Total: 580 / 600

The goal would then be to expand them out to 1,000 points by adding in some of my Pink Horrors and picking up one of my favourite Tzeentch miniatures, the Ogroid Thaumaturge. I’d also do some Blue Horrors so that I can really get the most of my Pink Horrors. I’d definitely be using Hosts Arcanum, as I like the idea of summoning extra Screamers using the Fanged Circlet:

Allegiance: Tzeentch
– Change Coven: Hosts Arcanum

Leaders
Magister on Disc of Tzeentch (150)
 General
 Artefact: The Fanged Circlet
Ogroid Thaumaturge (165)

Battleline
10 x Pink Horrors of Tzeentch (250)
10 x Kairic Acolytes (115)
10 x Kairic Acolytes (115)
3 x Screamers of Tzeentch (100)
3 x Screamers of Tzeentch (100)

Total: 995 / 1000

Could be fun, and I like the idea of returning to and rebuilding my first army after such a long gap. In terms of purchases, I’d only need to grab some Blue Horrors and the Ogroid Thaumaturge.

Option 2: Slaves to Darkness#

The Daves! I’ve been working on a Slaves to Darkness force, on-and-off, for some time. I like Nurgle, and I loved the idea of really expanding my Nurgle forces with this force of Warriors and monsters. I’ve had a lot of fun doing conversions for this force. My starting force would be pretty small:

Allegiance: Slaves to Darkness
– Damned Legion: Ravagers

Leaders
Chaos Lord on Karkadrak (225)
 General

Battleline
10 x Chaos Warriors (200)
 Hand Weapon & Shield
5 x Chaos Knights (170)
 Ensorcelled Weapons

Total: 595 / 600

The thing that most puts me off fielding the above army is simply that someone else at the club is fielding pretty much the same list. That seems a bit dull. The army seems fun, though. At 600 points, and with only one character, the army doesn’t really make the most of the Ravagers subfaction. It becomes slightly more useful at 1,000 points where I would have a second character in the form of a Sorcerer Lord.

In addition to the Sorcerer Lord, I’d also look to include one of the centrepiece models of this army, my Soul Grinder. He’s looking pretty good so far and I’m really keen to get him painted. I’m not sure that he’s the most effective addition to this force, but he’s certainly cool.

Allegiance: Slaves to Darkness
– Damned Legion: Ravagers

Leaders
Chaos Lord on Karkadrak (225)
 General
Chaos Sorcerer Lord (135)

Battleline
10 x Chaos Warriors (200)
 Hand Weapon & Shield
5 x Chaos Knights (170)
 Ensorcelled Weapons

Behemoths
Soul Grinder (235)

Total: 965 / 1000

A big plus of this army is that there would be no additional purchases required. All of the army is already built and primed, and I’d just be looking to paint it and start chucking it around the table.

Option 3: Jaws of Mork

Bite da moon! The Gloomspite Gitz are a lot of fun. They’re absolutely terrible in-game, but yeah, they’re still fun. I find Squigs particularly cool. Just little balls of energy and teeth who throw themselves into the enemy lines with… mixed success. Squigs were, along with Troggoths, what first attracted me to this army last year. A starting Squig force would look like this:

Allegiance: Gloomspite Gitz
– Option: Jaws of Mork

Leaders
Loonboss on Giant Cave Squig (110)
 General
 Moon-cutta
Fungoid Cave-Shaman (95)

Battleline
12 x Squig Herd (160)
12 x Squig Herd (160)

Units
6 x Sneaky Snufflers (75)

Total: 600 / 600

The biggest addition to the force at 1,000 points is a pair of Mangler Squigs, carrying a Loonboss. The Mangler Squigs are a lot of fun, though they are potentially in danger of being left a bit exposed if I’m not careful. Without many Squig Hoppers or Boingrot Bounders, he just shouldn’t be rushing out ahead.

The army is going to his reasonably hard, at least for Gitz, and I much prefer taking the character version of the Manglers, instead of just the monster on his own. I mean, both are deadly, but the character just brings more to the table. With that in mind, a 1,000 point force would look like this:

Allegiance: Gloomspite Gitz
– Option: Jaws of Mork

Leaders
Loonboss on Giant Cave Squig (110)
 General
 Moon-cutta
Fungoid Cave-Shaman (95)
Loonboss on Mangler Squigs (290)

Battleline
12 x Squig Herd (160)
12 x Squig Herd (160)

Units
6 x Sneaky Snufflers (75)
5 x Boingrot Bounderz (105)

Total: 995 / 1000

There are no purchases for this army, but at some point when building to 2K, I’d want some more Squig Herds and Squig Hoppers. I doubled down on Boingrot Bounders when I built my 30 mounted Squigs, making 20 Bounders and 10 Hoppers. With the changes to unit sizes and reinforcement in this edition, I really think I need more Hoppers.

Option 4: Glogg’s Megamob

The other really cool bit of the Gloomspite Gits! I love the Troggoths. So far, I’ve painted 12 Rockguts Troggoths, a Dankhold Troggoth and the Troggoth Hag. I’m midway through painting 6 Fellwaters and my Troggboss. I am building a further 6 Rockguts as I work on this post, and have another 3 Fellwaters to build, too. I’ve also built Rippa’s Snarlfangs, largely because they are such a great, little filler unit for destruction armies. My initial 600 point force would look like this:

Allegiance: Gloomspite Gitz
– Option: Glogg’s Megamob

Leaders
Dankhold Troggboss (240)
 General

Battleline
3 x Rockgut Troggoths (145)
3 x Rockgut Troggoths (145)

Units
3 x Rippa’s Snarlfangs (70)

Total: 600 / 600

When it comes to expanding the force, it’s pretty predictable. More Troggs! Oh, and a Fungoid Shaman. I really like Fungoid Shamans. They’re just such a step up from the regular ones. Between the ward save and the extra command points, they’re a lot of fun to field. My eventual 1k force should end up looking something like this:

Allegiance: Gloomspite Gitz
– Option: Glogg’s Megamob

Leaders
Dankhold Troggboss (240)
 General
Fungoid Cave-Shaman (95)

Battleline
6 x Rockgut Troggoths (290)
 Reinforced x 1
3 x Rockgut Troggoths (145)
3 x Fellwater Troggoths (155)

Units
3 x Rippa’s Snarlfangs (70)

Total: 995 / 1000

The appeal here is that it pushes me to finish an army that’s been sitting unfinished for some time. Even though there’s much I’d need to finish for the lists above, there would be no more purchases. Of course, that’s large because I’ve only recently gone and bought some more Troggs anyway…

Option 5: Kruleboyz

Although I’ve largely ruled out using my Ironjawz, I’m not going to rule out Orruks altogether. The Kruleboyz were the new Orruk faction released alongside this third edition of Age of Sigmar and they are beautiful. The miniatures are just gorgeous. I’ve got about 2,000 points of them built, and I also intend to use elements of the army in my 2,000 point Troggoth list.

From the 2k of Kruleboyz that I’ve already built, I coudl easily select a starting force for Path to Glory. It would feature a couple of my favourite models from the range; the Breaka-Boss on Mirebrute Troggoth and the Swampcalla Shaman. It would also feature some Boltboyz and Gutrippaz. That Shaman will work his arse off, providing those core unit with a steady supply of poisoned weapons.

Allegiance: Kruleboyz
– Warclan: Big Yellers

Leaders
Breaka-Boss on Mirebrute Troggoth (180)
 General
Swampcalla Shaman with Pot-grot (105)

Battleline
3 x Man-skewer Boltboyz (120)
10 x Gutrippaz (180)

Total: 585 / 600

At 1,000 points, I’d likely look to add another 3 Boltboyz and anothe r10 Gutrippaz. With these new units, I’m also going to need another source of poison, so in comes the second of the two Shamans. With these additions, the army will look something like this:

Allegiance: Kruleboyz
– Warclan: Big Yellers

Leaders
Breaka-Boss on Mirebrute Troggoth (180)
 General
Swampcalla Shaman with Pot-grot (105)
Swampcalla Shaman with Pot-grot (105)

Battleline
6 x Man-skewer Boltboyz (240)
 Reinforced x 1
10 x Gutrippaz (180)
10 x Gutrippaz (180)

Total: 990 / 1000

This army is sitting waiting for me, will require no purchases, and could be a lot of fun. The biggest thing holding me back is that it represents another new project at a time when I am really trying to finish others ones off.

Option 6: Bonesplitterz

The final choice is something I’d definitely like to do at some point. I’ve got my Ironjawz and have built my Kruleboyz. I love the idea of Bonesplitterz and of forming a Big Waaagh! Do I need to do that now, though? Probably not. That said, what would a 600 point force look like?

Well, it would have certain models in it for a start. I want a Wurrgog Prophet. It’s one of the best models in the Orruk range, let alone just the Bonesplitterz. It also helps that he’s good in-game. That staring contest ability is an absolute murder-fest. Add in a Big Boss and some Boarboyz, along with some regular boyz and we’ve got ourself a stew going:

Allegiance: Bonesplitterz
– Warclan: Icebone

Leaders
Wurrgog Prophet (150)
 Artefact: Glowin’ Tattooz
 Lore of the Savage Beast: Glowy Green Tusks
Savage Big Boss (65)
 General

Battleline
5 x Savage Boarboys (140)
 Chompas
10 x Savage Orruks (165)
 Chompas

Units
2 x Savage Big Stabbas (80)

Total: 600 / 600

To up this army to 1,000 points, it’s all really just more of the same. A second unit of Saage Orruks. A second unit of Boarboys. A second unit of Big Stabbas. Double the units, double the fun. A few might end up being reinforced units instead of individual ones, but this army list should give you an idea of what exactly the 1K listm ight look like:

Allegiance: Bonesplitterz
– Warclan: Icebone

Leaders
Wurrgog Prophet (150)
 Artefact: Glowin’ Tattooz
 Lore of the Savage Beast: Glowy Green Tusks
Savage Big Boss (65)
 General

Battleline
5 x Savage Boarboys (140)
 Chompas
5 x Savage Boarboys (140)
 Chompas
10 x Savage Orruks (165)
 Chompas
10 x Savage Orruks (165)
 Chompas

Units
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)

Total: 985 / 1000

This is really appealling, and I definitely and I definitely want some Savage Orruks at some point. The thing is, I don’t want it now. I don’t want to pick up something new when I have all this other stuff to get throug. Yeah, I think I’ll be leaving this one for now.

Decision Time!

Going through the six options above, it boils down to a choice between two foces. These are the Squigs and the Troggoths, both part of my Gloomspite Gitz army. The idea of either of these forces being “complete” and fully playable in the new future mames me very happy indeed.

Of the two force named about, I think I’m going to stick to he force that would allow me to not only field a fun army, but also helps me to complete one of this year’s hobby goals. No new purchases and a low model count are also very strong factors. So, then, we’re doing Troggoths.

Let’s do this!

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