So, my Daemons have had their first full-sized outing. Woo! With our club league/tournament coming up, I’ve been thinking about possible lists, and I was largely coming up blank. At one point I actually had a shopping cart full of Keepers of Secrets and Daemonettes until I came to my senses and decided to build something out of models I already had.
Well, mostly. I thought I was a little bit short of Flamers of Tzeentch, until I had a rummage in the old pile of shame and found a box of plastic ones (on square bases) from their original release, and a box of old metal ones. I forgot how awkward it can be to clean up metal miniatures…
This discovery made and the models built, it was time to look at the list. I didn’t think that I actually had enough of any one God to field a monogod list, so this was always going to be a mixed force. Turns out I was wrong about this, as I’ll discuss in an upcoming post.
Here’s what I ended up fielding:
Army Faction: Chaos
- Game Mode: Grand Tournament
- Army Size: Strike Force
BATTALION DETACHMENT
- Faction: Legiones Daemonica
HQ
Changecaster (85)
- Staff of change
- Psychic Powers: Gaze of Fate, Infernal Flames
Bloodthirster (350)
- Exalted Bloodthirsters upgrade: Indomitable Onslaught
- Relics: Armour of Scorn
- Stratagems: Relic
Lord of Change (345)
- Baleful sword
- Exalted Lords of Change upgrade: Architect of Deception
- Traits: Incorporeal Form
- Psychic Powers: Boon of Change, Bolt of Change, Infernal Gateway
- Relics: The Impossible Robe
- Stratagems: Relics of the Impossible Fortress, Warlord Trait
Troops
Daemonettes (120)
- 1x Daemonette: Daemonic Icon
- 1x Daemonette: Instrument of Chaos
- 7x Daemonette
- 1x Alluress
Bloodletters (130)
- 1x Bloodletter: Daemonic Icon
- 1x Bloodletter: Instrument of Chaos
- 7x Bloodletter
- 1x Bloodreaper
Daemonettes (120)
- 1x Daemonette: Daemonic Icon
- 1x Daemonette: Instrument of Chaos
- 7x Daemonette
- 1x Alluress
Bloodletters (130)
- 1x Bloodletter: Daemonic Icon
- 1x Bloodletter: Instrument of Chaos
- 7x Bloodletter
- 1x Bloodreaper
Elites
Flamers (75)
- 1x Pyrocaster
- 2x Flamer
Flamers (100)
- 1x Pyrocaster
- 3x Flamer
Flamers (125)
- 1x Pyrocaster
- 4x Flamer
SUPREME COMMAND DETACHMENT
- Faction: Legiones Daemonica
HQ
Be'lakor (420)
- Warlord
- Psychic Powers: Shrouded Step, Pall Of Despair
Stratagems
- Relic (1CP)
- Relics of the Impossible Fortress (1CP)
- Warlord Trait (1CP)
Total Command Points: 6/9
Reinforcement Points: 0
Total Points: 2000/2000
The Flamers were initially in 3 units of 4, but that seemed to make some of my strategems less cost-effective. Upping one unit to makecthe most of a 2 point strat and lowering another to reduce the strat cost seemed like a good idea. Ultimately, it didn’t really matter all that much.
Going in, I didn’t actually know what army I would be facing this was a good thing as it made me make more of an all-comers list, rather than being tempted to tailor my list to an individual enemy.
The list my opponent brought seemed pretty strong. From memory, he has a big unit of 20 Reaper Warriors, a couple of units of 5 Skorpekh Destroyers, a Chronomancer, a Techbomancer, a Transcendent C’Tan, the Nightbringer, a Catacomb Command Barge, a buttload of Scarabs, and the Silent King.
The game went pretty well. I didn’t take a good set of notes, so I’m unable to really give a blow by blow account, but here here are some observations from the game:
- Wound capping is fantastic. The 3 wounds per phase cap on the C’Tan and the 8 wounds per phase cap on my Bloodthirster all made a huge difference.
- The Lord of Change is an absolute beast in the ol’ psychic phase, but he never did a damn thing in combat.
- The reputation of the Flamers as the stars of this book mean that they are a fantastic distraction. They did a fair bit of damage when they were alive, but my opponent spent a lot of time trying to take then down.
- The Silent King is scary, but it’s his ability as a force multiplier that’s really effective.
- Be’Lakor is a tank. He is a tough lad who can put out some decent damage as well.
- The Noctic discipline is interesting, and the Shrouded Step spell is particularly excellent. The teleport it gives kept my last unit of Flamers alive long enough to finish off the Scarabs.
- The Changecaster is pretty good for his points, given his 2 casts.
- I don’t care what you say. If I am using tzeentch, this becomes the magic phase.
- Warp Storm abilities are fantastic. The healing one savedxme in this game. I would have lost without it.
In the end, this was a very narrow victory, 84 to 82. The Lord of Change and Be’Lakorxwere the only survivors from my army, and my opponent only had the Silent King remaining. I took a few pictures:
I think I’ll be sticking to this list for a while as I get used to the army. The one thing I do need to buy is the card pack that goes with the codex. The way the Codex is set out is great for monogod armies, but it’s a pain when you’re using stuff from multiple Chaos Gods. The cards should help me with this by giving me my powers, stratagems and the like in front of me.
My only criticism at the moment is that although I think the actual game works well, I think the scoring on 40K seems a wee bit convoluted. I daresay I will learn from repetition, however. All in all, I’m really enjoying dipping my toe back into Warhamner 40,000!

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