I’ve recently upgraded my Miracle Worker precon commander deck from the Duskmourn set for Magic: The Gathering. I really liked the idea of an Enchantment-heavy deck, and this seemed a great way to get the start of one. I picked up the precon and had a lot of fun with it. Early on, I really loved the Shark Typhoon card, but as I got my head around the rest of the deck, I started to see just how much potential it had.
The commander of this deck is Aminatou, Veil Piercer:

This card is fun. First of all, it lets you surveil two cards at the start of each turn, giving you some control over the top of your deck. Of course, what you really want is to get an enchantment card on there so that you can use your miracle ability to draw and play the card for a significant, 4-mana discount. That’s what this deck is about; playing enchantments, and playing them cheap.
So, when it comes to the wider deck, I’ve swapped out a dozen or more cards so far. Today, let’s take a look at 5 of them.

Aminatou, the Fateshifter
This deck is led by Aminatou, but there exists another version of this character in the form of this Planeswalker card. I wanted to include this card purely on thematic grounds, but thankfully she’s also a little workhorse, too. Her +1 ability gives you card draw and top-of-deck manipulation; both really important for this deck Her -1 ability can blink an enchantment, triggering your constellation effects and further empowering your board.

Boon of the Spirit Realm
At the time I ordered this card, I couldn’t find it for a good price in the UK. Thankfully, I got a total bargain ordering it from France. This is another workhorse card which can really quickly power up your board. You can see on it the synergy it has with the Aminatou card that I showed, above. The fact that the tokens are on this card instead of on individual creatures means that even new creatures that are fresh to the board can have a whole heap of extra power and life from the get-go. I love how quickly this card can ramp up, and how well it works with cards that let you duplicate enchantments.

Soothsaying
I played a couple of games with this deck on Sunday and this card was a huge part of my successes. The ability to sort through a lot of cards gives you a huge amount of control over your deck. There were turns where I was throwing 12 mana into the ability, bringing enchantment cards to the top of my deck to bring in the following turn via Miracle. If you’re really having no luck in getting enchantments, and this did happen to me, then you also have that shuffle open to you as well. You can also use Aminatou’s surveil ability to dump cards directly into the graveyard to by brought back via Starfield of Nyx. Synergies, yo!

Starfield of Nyx
This card is amazing. It’s just fantastic. The ability to grab enchantments for free from your graveyard and dump them back onto the board is great. Of course, they don’t count as a cast for some of your triggers, but they do trigger your constellation effects. That’s appropriate for a starfield, I suppose. Initially, I underestimated this card’s second effect. Turning your expensive enchantments into creatures is pretty helpful, and you feel a bit more confident in throwing them into combat when you’re able to grab them back from the graveyard. One two fronts, this is an excellent card that goes very well with the theme of this deck.

Zur, Eternal Schemer
The Miracle Worker deck comes with some cool enchantment creatures. This card empowers them with deathtouch, hexproof and lifelink. That’s great! It’s even better when you factor in the above card, Starfield of Nyx, which turns all of your enchantments into creatures. Suddenly, you’ve got a veritable army of empowered creatures. This does have a build in ability to turn enchantments into creatures as well, just in case you don’t have your Starfield of Nyx on the board.
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