I've got a lovely opportunity coming up. Some old friends are interested in trying out a roleplaying game and I'm delighted to be their GM. I love GMing. I like playing RPGs, but GMing is where my heart is. I like telling stories and working with the players to really create something special. Thing is,… Continue reading Choosing an RPG for a New Group
Tag: Dread
Top 50 Games of 2017 (30-21)
Welcome to this year’s top 50 games list in which I list my personal top 50 games at this point in time. My choices are not limited to games from this calendar year, but instead represent my current thoughts on the top 50 games out there. Next year, some of the games featured may move… Continue reading Top 50 Games of 2017 (30-21)
Top 50 Games 2016 (20-11)
Oh hey, look, we're into the top 20! Woo and yay, we're getting to the really great stuff, now! Feel free to go and read parts 1, 2 and 3 first, if you have not already. Once that's done, you can proceed and take a little look at numbers 20 through 11 of my top… Continue reading Top 50 Games 2016 (20-11)
First Game of Dread
Last week, I ran a one-shot game of the horror RPG, Dread. Dread is a light system with very few rules, no stats and no dice. In place of dice, the game uses a Jenga tower for skill checks. Where a check would normally occur, the player instead draws a block from the tower and is considered successful… Continue reading First Game of Dread
Dealing With Difficult Players: A Request for Advice
Roleplaying games are collaborative experiences. They are collaborative storytelling games that depend on the ability of the players and GM to work together to tell a story. This is one of the reasons I love this type of game. Alex recently made a post on this blog that demonstrated this really well. I've also been… Continue reading Dealing With Difficult Players: A Request for Advice