Busy times, friends! I’m not able to put together something new at the moment, so I am sharing this post from my other blog. It deals with fluff in games and how it can serve to set the tone and to inspire. When it comes to tabletop games, flavour can be very important. Background information… Continue reading Finding Inspiration: ‘What Alec Bourbon Said’, or Why Fluff Matters
This post was originally published on Hitsomebody.com but was heavily referenced in a recent episode of our podcast. For ease of reference, the article is replicated here. Among the many changes that were implemented in the transition from the classic World of Darknessinto what is now known as the Chronicles of Darkness, one particularly interesting one was… Continue reading World of Darkness, Chronicles of Darkness and Christianity
Episode 4 features a discussion about White Wolf’s World of Darkness games. Specifically, whether we prefer the old or the new editions.
We discuss broad themes, metaplot and take a significant detour into religion.
We also seem to be getting to grips with some of our sound-demons, and we seem to have sorted out the echo problem. Sound levels from hosts are still a little uneven, though.
If you have anything to add, feel free to do so in the comments below!
We’re also open to suggestions for topics of future shows.
I adore Fantasy Flight Games and they are the most prevalent publisher in my collection. I own too many of their games. I love Android: Netrunner, Cosmic Encounter, Twilight Imperium, Star Wars: Edge of the Empire and many, many more of their titles. I love they they produce big, thematic games and I like their popularisation of the ‘Living… Continue reading Fantasy Flight Games and Their New Approach to Manuals