It’s Friday, and here on No Rerolls that means it’s time for a little digest of some of our favourite articles from the past week. Of course, we’re slow readers, so don’t be surprised if there are some articles that are a little older – these are just some of the great articles we happen to have actually read in the past week.
They are in no particular order, so let’s get into some recommendations:
7 Most Anticipated Wargames of 2017 @ The Player’s Aid – A roundup of upcoming wargames to look forward to in the coming year. Many of the entries are from GMT games, with a few being from the COIN series. This is interesting to me as I’d like to give the COIN series a try, though I’m still unsure which game to take the plunge with. Might it be worth holding out for the game that takes the number 1 slot in this list?
Netrunner has a new player problem @ Geek Ken – This is something I’ve been thinking about in terms of the wider LCG model and the perceived barriers it creates to entry for new players. I have a lot of issues with the model that Magic: The Gathering uses, but it does encourage new players through drafting in a way that LCGs are just not built for. Geek Ken considers the problem, some attempted solutions, and some possible solutions.
Link – he come to town @ x^suggestion – A Malifaux modelling post! Interestingly, there are not too many conversions and whatnot out there for Malifaux. There are a ton of cool paint jobs, slight changes and crazy bases, but not many big conversions. This post presents a set of Legend of Zelda-themed conversions from a blog that has a long tradition of awesome Nintendo-themed Malifaux conversions.
Women in Warhammer 40 @ Fine Graphite – A female gamer shares her experiences of getting into 40K – specifically on her difficulties in finding a place in the fanbase/community as a woman. I also like the angle she takes as a roleplayer sliding into the miniatures game – taking the opposite direction of most transitions between the Warhammer 40,000 miniatures game and RPGs.
LCGs: Is ‘Needing’ Multiple Core Sets Bad Value? @ Whingewood – Another post on Living Card Games, this time speaking both generally and about Arkham Horror, specifically. The author discusses the question of whether a game that requires you to buy multiple core sets for completionism or to exercise all of your options is bad value and wasteful. It’s something I’ve considered myself as I’ve bought into two Living Card Games and I do grudge the idea of buying the same product multiple times. An interesting little discussion.
On No Rerolls this week, we’ve had a discussion of board game theming and one theme that we’d really like to see in the future: the works of Studio Ghibli. Give it a read by clicking here.
See you next week!