5 on Friday: 11/08/17

It’s Friday (shut up, I know I’m a day late this week!), and here on No Rerolls that means it’s time for a little digest of some of our favourite articles from the past week.  Of course, we’re slow readers, so don’t be surprised if there are some articles that are a little older – these are just some of the great articles we happen to have actually read in the past week.  

They are in no particular order, so let’s get into some recommendations:

How Tabletop RPGs Made Me Love Star Wars Again @ Never Tell Me the Pods – A Podcast Far, Far Away – A great wee article that covers the author’s first experiences of Star Wars, through their exploration of the Expanded Universe, their drift away from the franchise and then that rekindling of excitement that the FFG RPGs brought them.  I agree with the author that a good RPG system of a licensed property should open up that universe for fans, allowing you to really explore the setting that you love.  I’m delighted for the author that they had this experience.  They are great RPGs.

Starting NCA: Expectations @ No Time for Icosagons – Getting into Infinity at the moment myself makes this a very interesting article for me as the author muses on starting out with a new faction.  The author considers both the thematic and in-game aspects of NCA which he likes, the differences to his usual faction, and the models he intends to use.  I’ve subscribed to this blog and am looking forward to the upcoming posts about this army.

In Retrospect–Hunter: The Reckoning @ The Word of Stelios – a good overview of this classic game from White Wolf.  I like how the author starts with a bit of contemporary context before moving on to look at the game itself.  I think all of the White Wolf games are products of their time and reflect different aspects of society, so it does matter.  He goes on to look at his previous thoughts on the game and why aspects of it appeal to him.  There has since been a part 2 posted.  Worth a read!  

Paperback Game App Gets Online Play @ Dude! Take Your Turn! Paperback is a great deck building game which I love very, very much.  I never realised there was an app for it – I seem to be behind on a lot of these digital versions.  The article gives a quick overview of the game, then explains that the major shortcoming has been the AI.  Now, with the latest update, you can play against other humans, mitigating this problem.  Will have to give it a go.

Mage the Ascension: Resonance and Hubris @ Douglas Underhill – I like this post that muses on a couple of aspects of Mage.  The post focuses heavily on a couple of rules, including Resonance which was removed in the 20th Anniversary Edition – and unjustly so, according to the author!  The post goes on to discuss this rule, giving a really clear account of what it actually is, and it’s really interesting – especially the described relationship between resonance and hubris.  Mage is a game I’ve had on my shelf for a long time but have yet to play.  Articles like this tell me that I should remedy that situation.

On No Rerolls, we’ve been musing about the fact that we (or at least I) seem to buy so many more models than we (or at least I) can paint.  I present these thoughts through a lens of abject shame…

See you next week!

1 Comment

  1. Re: Mage – yes. I just had the first session of a Mage game last night, and it was great. All four players are new to Mage, but they’re picking it right up. It could be helpful to see if you can find an AP of a Mage game, maybe, but I’d say it’s also a game that depends a LOT on who’s at the table, as it is one of the most player-driven games there is. But it’s one of my favorites.


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