Bundle of Holding: Bundle for Two (Year 4)

Bundle of Holding’s Bundle for Two 4 is a tidy little collection built around games that only need two people. Not “can be played with two,” not “solo with a helper,” but systems written specifically for a pair of players sitting down to tell a story together. That focus gives the bundle a clarity you don’t often see: every game is built around a relationship, a tension, or a dynamic that only works because there are exactly two people at the table.

The tone shifts from romantic to theatrical to unsettling, but the format stays tight. These are short, rules‑light games you can pick up on an evening without prep, and each one knows exactly what kind of story it wants to tell.

In all, your price of admission is $9.95, and that gets you all seven items that comprise this bundle:

  • Chiron’s Doom: A tense, structured descent into an alien megastructure that has already destroyed previous expeditions. Built around escalating prompts and the inevitability of failure.
  • I Have the High Ground: This is a pre‑duel showdown of posture, wit, and melodramatic tension. No swords drawn; the whole game is the verbal sparring before the fight.
  • Insatiable Cravings: How about a dinner between a monster and the admirer who may or may not survive the evening? Asymmetrical roles, sharp tone, and a constant question of who’s really in control.
  • Million Dollar Soulmate: A relationship story where the final reveal reframes everything that came before. Light mechanics, strong character beats, and a built‑in twist.
  • A Modern Prometheus: Play as a scientist and their creation as they negotiate power, responsibility, and monstrosity. Both players shape the moral centre of the story.
  • Retired: The Ordinary Life of a Former Supervillain: This one is a small, character‑driven game about trying to live quietly after a career of mayhem. The world refuses to cooperate.
  • Stealing Your Heart: Regency‑era romance with the possibility of deception. Courtship, secrets, and the question of whether one partner is a scoundrel.

I think I have two firm highlights from this bundle. The first is I Have the High Ground. This game commits fully to a single moment – the pre‑duel confrontation – and turns it into a complete game. No combat, no tactics, just posture, wit, and escalating melodrama. It’s playful, theatrical, and works precisely because two players can give each other their full attention.

I also really like the look of Chiron’s Doom. It stands out because it does something two‑player games rarely attempt: sustained tension with no safety net. The structure pushes both players deeper into an alien environment that has already killed everyone else, and the game leans into inevitability rather than heroism. It’s tight, atmospheric, and uses the two‑player format to keep the pressure constant.

I like the concept of this bundle. It works because it keeps its scope small and its intentions clear. These are games that don’t need a full group, a long campaign, or a complicated ruleset to land; they just need two people willing to sit down and follow a thread together; all of them short enough to pick up on an evening and focused enough to feel complete. If you want a set of stories that work well with two players at the table, this is a tidy, well‑curated collection.

You can click here to visit the bundle page at Bundle of Holding.

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