Bundle of Holding has a new offer up! Downcrawl and Skycrawl are paired toolkits by Aaron A. Reed, both built around the same idea: you don’t need a pre‑written world when you can generate one as you go. One takes you down into the Deep, Deep Down; the other sends you drifting through the Azure Etern.
Downcrawl handles subterranean travel in a way that isn’t just “the Underdark but with different hats.” Its prompts and oracles build out weird, pressure‑cooker environments on the fly: stalactite cities, fungal drug dens, worm‑tamer enclaves, and the kind of half‑mythic hazards that make the sun feel like a rumour. Skycrawl flips the axis and gives you cloud kingdoms, intelligent suns, floating god‑corpses, and zero‑gravity vagabonds. Both books use recombinable tables that make every journey unpredictable without ever feeling random for randomness’ sake.
What Reed does well is remove the prep burden without flattening the world. Downcrawl Second Edition leans into live generation: nothing exists until the players need it, and when they do, the system gives you just enough detail to make the moment work. If the party returns later, you build on what you’ve already established. It’s a way of running games that keeps everyone discovering the world at the same time, without the GM quietly steering them toward pre‑written material.
The bundle costs $14.95 and includes the full Downcrawl 2E corebook, the Delver’s Guide, all three Downcrawl adventure zines, the standalone Skycrawl rulebook, and its companion Ten Ports in an Infinite Sky. Seven titles in total, all DRM‑free, all system‑agnostic. You can graft them onto whatever fantasy ruleset you’re already running, or use Downcrawl’s built‑in engine if you want something self‑contained.



The tone across the line is confidently odd. Not whimsical, not grimdark, just strange in a way that feels deliberate. You get places like the Clutchlands, the Drizzle Deep, the Shattermoon, and the Zenith Ring. You get obscenity moss, outcast sorcerers, Spindlefolk, and Brass‑Bound Elevators that drop you into crystal fissures. It’s the kind of material that makes a table feel inventive even when the GM is rolling dice behind a screen.
At $14.95, the bundle is an easy recommendation if you like pointcrawls, procedural generation, or fantasy that doesn’t default to the usual forests‑deserts‑dungeons circuit. It’s a toolkit for making journeys feel like journeys again; unpredictable, textured, and just a little bit uncanny.
You can click here to visit the bundle page over at Bundle of Holding.
