It’s Friday, and here on No Rerolls that means it’s time for a little digest of some of our favourite articles from the past week. Of course, we’re slow readers, so don’t be surprised if there are some articles that are a little older – these are just some of the great articles we happen to have actually read in the past week.
They are in no particular order, so let’s get into some recommendations:
What I Learned in only 2 Games of Forbidden Island @ Toledo Tuesdays – A cool little article which reflects on a couple of initial plays of Matt Leacock’s Forbidden Island. I love this game, but much like the author of this article, my strategy was based heavily on a lot of trial and error. It sounds like the author, like me, spent a lot of time on the ‘error’. Glad to see someone enjoying this great, oft-overlooked game and who is enjoying wrapping his head around the puzzle.
Brush and Boltgun 2017 Roundup @ The Brush and Boltgun – A great roundup of the year from a group of painters. It’s great to see what they’ve all done. I’m particularly impressed with the huge Napoleonic army and the cool Death Guard for Warhammer 40,000. Will have to keep an eye on this blog for inspiration as I try to press on with my own painting this year!
My 2017 in gaming @ The Reef – A really interesting roundup of one gamer’s year in the hobby. I like how this is broken down really clearly by numbers and with the games played listed with links. There are loads of great pictures, but of products and of actual gameplay. Really interesting read, lots of interesting numbers and tidbits, and a few games I had not heard of that I think I’d like. Perhaps another blog to keep an eye on this year.
You Don’t Have to Start in a Tavern @ KnurdHerd – Yes! This article addresses an RPG trope that I really dislike. The author breaks down this lazy opening and explains how and why a more character-specific introduction is simply better. I especially like the end of the article in which the author presents four key questions that should help to construct a better, more engaging beginning to a game.
Fate Core Vampire 1: Starting Point @ Writing, Douglas Underhill – The first in a series of articles (4 have been published at the time of writing) presenting a conversion of Vampire: The Masquerade to work within the FATE: Core system. I love V:tM, but I also really love FATE and it’s cool to see them brought together. I like both systems, but there’s no denying that FATE is the more accessible and straightforward system. I’m not sure if this is something I’d use myself, but I do think the aspects system from FATE would be a good fit for V:tM. I’ll definitely be reading all of the articles in this series.
On No Rerolls, we’ve spent the past few weeks listing our top 50 games for this year. You can click on these links to reads parts 1, 2, 3, 4 and 5. I’ve also been writing a little about the new year and what I want to paint in 2018 over on Hit Somebody.
See you next week.