First Games of Age of Sigmar: Skirmish

At the weekend, I attended a local event at which we played Age of Sigmar: Skirmish.  The book for this has been out for a while, but I’d never gotten around to actually giving it a go, and there were several people at the local club that felt the same.

It was agreed that we would begin the event with 30 points of renown to spend on our force and, from there, we would play to earn further renown to grow our warbands.  Keen to try something new, I decided not to use models from my Tzeentch Daemon army, but instead try out some mortal followers of Nurgle.  With this in mind, I looked out a selection of Nurgle models to take with me on the day:

Once at the event, we put together out warbands using the points values from the book.  In my case, this was relatively easy, as I was mostly intending to use high-cost models, limiting my options considerably.  I ended up choosing a Lord of Plagues and a Blight King.  I also added a Plaguebearer, simply to make up the minimum model count.

initial nurgle warband.PNG

As the day wore on and I played several games, the warband grew to include, eventually, three more Blight Kings and a handful of Warriors:

The game itself was pretty solid.  I like how it worked, with each individual model being treated as an individual unit.  This, combined with a focus on objective-based play, led to a more tactical game than I am used to from Age of Sigmar.  The full game can often devolve into a bit of a melee in the middle of the board, so this was refreshing and a lot more interesting.  Combat meant more, as each lost wound and model constituted a much greater loss to one’s warband, and each individual kill felt all the more important and hard-won.  I didn’t do well in my games overall, but I had a damn good time throughout in each game that I played.

I will be returning to Age of Sigmar: Skirmish, as I found the game to be a fantastic twist on the original, full Age of Sigmar.  It made the game feel more tactical, and like there was more at stake with each action.  It didn’t get bogged down in big melees and weighted with buckets of dice.  All in all, the day was fantastic and I left having played a lot of great games with a lot of great people.

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