With a slow grow league about to start at our local club, I was very keen to try out the latest edition of 40K, largely so that my first game would not be one of the league matches. With this in mind, a friend and I set up a board in my games room and we got cracking with a 500 point game. My 500 point list was a Tzeentch Daemon list and consisted of the following:
- a large (25+) unit of pink horrors, plus an icon
- A Daemon Prince of Tzeentch with the Impossible Robe
- The Changeling
My opponent used the new Adeptus Custodes Codex and fielded far fewer models. I’m not familiar with the Custodes, but he fielded two units of three Custodes, one of which carried shields, along with a character to lead them.
The board also looked reasonably spiffing, considering the buildings were unpainted. It was the mat from Micro Art Studio that really made it look great. This was our layout:
Army composition has changed considerably since I last played a few editions ago. The detachments system was initially quite confusing, but once I’d gotten my head around it, it was quite straightforward. Of course, at 500 points, only a single detachment was in play, so there was not much complexity at work.
Some of the biggest changes I saw in this game were to shooting and wound allocation. I like that you cannot shoot a sub-10 wound character unless he is the nearest model. I really love Age of Sigmar, but the ease with which characters are sniped is probably my biggest complaint with that game. The other big change – and one that worked for me and against my opponent – is in wound allocation. The fact that a single, three wound attack will now only affects a single model makes sense in terms of logic – hitting one guardsman with your fancy sword will not cause two of his friends to drop dead with him – but really gives a huge upper hand to horde armies which field large units of single-wound models. Large units of single would models such as my Pink Horrors. The Custodes were hacking away at my large unit but just could not kill enough models to make it worth their time. Especially when they also had a good invulnerable save and a 6+ FNP from The Changeling.
The Horrors performed reasonably well, their shooting chipping away slowly at the armour of the Custodians. I need to remember, going forward, that when fielded in units above 20 models, their flames become Assault 3, rather than Assault 2. By the time I remembered this, they’d been cut down to below 20 models and I was no longer able to take advantage of this.
The stars of the game for me were the Daemon Prince and The Changeling. The Changeling buffed the Pink Horrors considerably, with his FNP saving about 8 of them over the course of the game. He also eventually managed to get into combat, stealing the stats and weapon profile of the last member of one of the Custodes units. I found this fight very amusing.
The Daemon Prince, meanwhile, was not as subtle or as tricksy. He just beat face. He flew in behind the enemy and charged them in the rear as they engaged the Pink Horrors. With his sword and talon, he just took apart the Custodes whilst shrugging off most their attacks with his 3+ invulnerable save. Brutal. If there was any doubt he was going to make it into my final list, it’s gone, now. The only time I could foresee not taking him with this 3+ save is when fielding a Lord of Change and giving it to him instead.
I did win this intro game but, whilst some of it was definitely down to my list selection and the advantages of hordes in this edition, the horrific run of luck that the Custodes player experienced was massively helpful, too. In an army that required a 2+ for so many things, he rolled a lot of 1s.
Fun times! Now, on to building my slow grow lists!