Most RPG rulebooks are not just cold pages of rules. They are delightful tomes, full of artwork and background story. These books are functional tools, facilitating the playing of a game, but they’re also beautiful objects in their own right.
I have many more RPG books than I am realistically going to use in any practical way. That said, I do enjoy reading them. I enjoy the artwork. I enjoy them as books.












Today’s Throwback post is all about this rich background. I’m not altogether happy with the term ‘fluff’. It feels flippant. That said, I’m also not a fan of ‘lore’. It’s too grandiose a term for most of what it gets applied to today. Background? Is that better? It’s a bit dull. Fiction works, but again is a bit bland and rather broad.
I don’t know. Words, it seems, are hard.
Flavour and theming in games are things that I speak about a lot in some of the Discord servers that I frequent. It’s a topic that gets discussed at club. It’s one that I address a lot on this blog. This post was one of the earliest occurrences of this discussion on this website.
In it, I talk in general terms before picking out and focusing on one particular short story that really appealed to me.

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