Lorehold Legacies was one of the two Commander decks I picked up right away when I got back into Magic, but until very recently, I hadn’t actually played it. I just enjoyed Zinnia too much at first! I did try twice to play it. The first time, someone else in the pod was also using it, and the second time I ended up loaning it to someone else. But hey, I’ve tried it now! A few times! let’s just go ahead and get right into a review.


The Lorehold Legacies deck is centered around the theme of artifact recursion and artifact-based strategies. It’s designed to take advantage of artifacts in the graveyard and create powerful synergies with various artifact creatures and utility cards.
Osgir, the Reconstructor acts as the commander and allows you to create copies of artifacts from your graveyard, making it a great choice for decks that focus on artifact recursion. With a whole lot of different mana ramping artifacts you can generate fast mana bursts, or build towards more of a combo-oriented approach.
This is one of the best-built precons I’ve seen in terms of sticking closely to a theme and being both powerful and interesting. Let’s explore just a few of the strengths of this deck:
- Artifact Synergy: The deck has a strong focus on artifacts, allowing for powerful interactions and synergies. This deck feels like one of the most focused precons I’ve used.
- Plenty of Removal: For a precon, this deck is pretty set on removal. There’s a lot of it. That’s fantastic!
- Recursion: With Osgir, the Reconstructor, you can repeatedly bring back key artifacts from the graveyard.
- Card Draw: Losheel, Clockwork Scholar provides excellent card draw, ensuring you have the resources you need to execute your game plan.
- Aggro Potential: Alibou, Ancient Witness can create a lot of damage quickly with artifact creatures and tokens.

Of course, no precon can do everything, and there are a few really noticable weaknesses in here:
- Complexity: The deck can be quite complex to master, especially with the various artifact interactions and recursion mechanics. In trying the deck, my turns were long and my board was sprawling. This is not a beginner deck, particularly as you ping cards back and forth between the battlefield, graveyard, and exile, whilst producing copy tokens.
- Resource Management: Managing your artifacts and resources effectively can be challenging, especially in longer games. So. Many. Artifacts.
- Lack of Tutoring: There aren’t really any cards in the deck that let you search your library for anything other than basic lands. This is a big weakness, as you can find yourself lousy with mana that you can’t even use.
Now, in terms of the actual content of the deck, there are a lot of interesting, useful cards in here. Here are a few of the highlights for me:
- Losheel, Clockwork Scholar: With most of your creatures being artifacts, this massively increases their survivability and makes aggressive play a lot more viable. Also, everyone loves card draw!
- Bronze Guardian: This is probably the best candidate in this deck for your Rogue’s Passage. With how many artifacts, artifact creatures, and artifact lands are in this deck, this creature’s attack ramps up pretty quickly, and that’s before double strike.
- Feldon of the Third Path: Feldon is fun! It’s just great to really make the most of your artifacts, even if they happen to be in the graveyard. Let’s make some disaposable copies! I talk a little about Triplicate Titan further down this list; he’s a great target for Feldon’s ability.
- Daretti, Scrap Savant: In one of my games, Daretti was a big reason for my win. His -10 ability fundamentally changes the dynamic of the deck, by pinging your artifacts straight back to the board at the end of the turn that they are sent to the graveyard. Love it! It’s also not just on your own turn, so you can sacrifice the same artifact over and over again, every turn.
- Triplicate Titan: This is just great. When this 9/9 dies, you get a trio of 3/3 artifact creatures in its place. You can then use your many different recursion effects to fish that original card back out of the graveyard. Chuck in something like Mondrak, Glory Dominus to really let this pop off!
- Hellkite Tyrant: Oh, I know this is vulnerable to removal and that it’s a long shot, but with the amount of artifacts you’ll have, it becomes very possible to hit the 20-artifact threshold to score a win. This wincon gave me one of my wins with this deck.

I had a lot of fun with the Lorehold Legacies deck. I think it’s a fantastic choice for players who enjoy artifact-based strategies and recursion. It offers a lot of flexibility and powerful interactions, making it both fun and competitive. Whether you’re looking to build a combo deck or an aggro deck, this preconstructed deck provides a solid foundation to build upon.
To finish off, here are a handful of pretty cheap cards that I’d possibly look to add to this deck:
- Goblin Engineer: This is a nice, cheap, little tutor that also gives, via sacrifice, some graveyard recursion. I’m all for that!
- Kuldotha Forgemaster: A slightly pricier tutor, but it’s repeatable. I think you need a bit more token generation to really make that work, though. Maybe also chuck in an Academy Manufactor to get more artifact tokens when you generate treasures?
- Buried Ruin: This is just a handy land. You get colourless mana, which is fine, but also some graveyard recursion. Yes; even more graveyard recursion!
- Skullclamp: A classic equipment artifact that is great for card draw.
- Ugin, the Ineffable: This has a few things going for it. First up, there’s a discount on many of your artifacts. Second, we’ve got some card draw; albeit delayed. Finally, there’s some removal.
- Soul-Guide Lantern: Graveyard hate. This deck has no graveyard hate, so having this one, which can then be easily fished out of the graveyard, is really handy.


This wasn’t really a deck that had been on my radar — haven’t really seen people bring it up when talking about older Precons — but that’s changed now. Great review!
I do note that many of the cards you specifically mention like Feldon and Daretti made their debut in C14. I’ve been listening to Gavin Verhey’s old podcast where he goes into the design of the annual Commander releases. As a consequence I’ve starting building “Built from Scratch”.
I wonder how much overlap there would be between the two decks? My intuition is there’d be a reasonable amount.
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