Earlier this week, I posted an article that featured a handful of games that make good use of traitor mechanisms. Here, I reflect a little on this article and discuss on further game in which the traitor mechanism is central to play:
This was recorded before our first episode of No Rerolls Radio, otherwise I’d have labelled it “Episode 1.5” or something, and added it to the feed, as I might do with similar items in the future. Or maybe not. Unsure, as of yet.