Coming Home to Age of Sigmar


I was a big, big fan of Warhammer.  I loved it.  I loved fielding big, ranked up units of clanrats and slaves in my Skaven army.   I loved the setting and the feel of the world.

With all of this love for the world of Warhammer, it should come as no surprise to you that I initially felt a little hard done by when the whole damn world was blown up and replaced with Age of Sigmar.

What, the old world is gone?  Replaced by some bright and shiny sword and sorcery setting?  No ranked up units, you say?  Round bases?  Surely not!  Show me the rules!  4 pages?  No point costs, just bring what you have?  Deary me, this does not sound like It’s for me!

Cut to a year and a bit later and the points values issue has been largely resolved and our local club had started playing Age of Sigmar in earnest.  I did not initially join in until a slow-grow league was announced.  At this point, I was still not 100% sold, but I worried that if I did not join in with the league, I’d find it difficult to find opponents for other games.  With this thought, I bit the bullet and ordered some Tzeentch Daemons.

I’d always wanted a Daemon army of some sort.  When I first started collecting Warhammer models at the tail end of 5th edition, I had looked upon a friend’s Daemon army with pure envy.  Not only was it a beautiful army with so much variety in its models, but it also represented a bit of an indulgence.  It was an all metal army and was, to my mind, prohibitively expensive.  Add to that the fact that I didn’t like working with metal models.  The idea of Daemons stuck with me though, and now that they were in plastic they were both cheaper and easier to work with.  Ok, I had decided on Daemons and the fact that a new Tzeentch book had just come out seemed like as good a sign as any to pick up some servants of change.

Now, I’m a slow painter and my approach to that side of the hobby can be described, at best, as lethargic.  I think that painting one’s models is important and it feels great to play with fully painted miniatures, but I’m just slow and can find it difficult to maintain motivation and momentum.  With this army, I’ve not done too badly!  The slow grow league was split into three sections – 500, 750 and 1000 points – and painting deadlines were set up for each section.  I’ve met all of these, which was a big surprise!  I’ve written about my army lists elsewhere, but here’s a snap of the 750 point force:

Getting into it and getting a few games under my belt taught me that I had been very wrong to pre-judge this game and that, really, most of my animosity towards it had come from the destruction of the old world.  That is still a sticking point in some ways, but I’m very much looking for the positives now, and there are plenty of those.  For one thing, this new world is not only less defined, but also open to more possibility.  You can come up with some really unique and crazy army ideas and run with them and they’d still be quite believable, whereas with the old world, credibility could be hampered by the decades of world building that had happened.  We knew everything about that world and it’s refreshing to play in a new sandpit.

The game itself is great too, as it really flows.  Having a game of Warhammer was a big undertaking with detailed lists to make, units to rank up and a lot of logistics.  In this game, it’s easy to just plonk down some models and have at it!  The warscrolls keep all of the unique rules for each unit in one, handy place and the core rules are delightfully brief.  The game takes away all of the hoops that wargames generally make you jump through and just dives right into the fun.

I’ve loved my return to the Games Workshop fold and I feel that Age of Sigmar is most definitely here to stay, as far as my own table goes.


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